I went into experience design because I saw very smart people struggle with technology. And blame themselves.
In 1998, I started my first job out of college at IBM. My first project was to redesign the "Out of Box Experience" (OOBE) for the AS/400 mainframe computer. The cornerstone of a good OOBE was that is was very simple. The AS/400 OOBE was not. I wanted to know what was preventing easy setup of this "consumer model" so I ran 15 usability tests.
I saw intelligent adults reduced to near tears in that they could wade through 2 feet of manuals and complicated cables to unpack the computer and turn it on. I knew there was an easier way. I would just show the people only what they needed. I worked with packaging engineers and designed the "unpack shield". It was a simple cardboard top with the labels 1, 2, 3. Slot 1: The unpack instructions, Slot 2: The cabling poster, and Slot 3: the Install CD (remember this was 1998). I reduced setup time from several hours and lost of frustration to less than 30 minutes (a miracle in the mainframe world.)
This project started my career in UX. Since then...
I strive to design digital experiences that make people feel successful.
How do I do this?
See portfolio, including:
Read case studies that illustrate examples of my work:
- People at the Center - A story of human-centered design
- Consider the Whole Experience - A story of ensuring the UX meets omni-channel marketing needs
- Make the Complicated Very Simple - A story of how I designed the UX a big data social analysis product into an elegant design
- Improving the Digital Buyer’s Journey for Real Results - a story of how I lead the design and management of Click to Chat for a B2B audience
- Marketing and Product Strategy - A story of how I create a strategy to grow the family travel business of a local adventure travel company